Super Ultimate Final Challenge Rush (2024)

Super Ultimate Final Challenge Rush (1)

"Uh oh."

File:Super Ultimate Final Challenge Icon.png
Progress bar icon
Super Ultimate Final Challenge Rush (2)
The eye that appears in the background

The Super Ultimate Final Challenge Rush is an Epilogue invasion, the final tier of the Challenge Rush series, and the final non-joke challenge of both the Calamity Mod and tModloader as a whole. The invasion is activated by left-clicking with the Sealed Nexus and can only be done so after the Ultimate Challenge Rush has been completed. Super Ultimate Final Challenge Rush can also be deactivated at any time by using the Sealed Nexus again. Unlike both prior tiers of the Challenge Rush series, the invasion features both old and new challenges. The challenges summoned have impossibly high amounts of HP and damage and use attacks and gimmicks that are even more difficult to track than even those within the Ultimate Challenge Rush. The invasion punctuates with the sole boss of Tier 11: The Toxic Community.

Defeating the Super Ultimate Final Challenge Rush rewards the player with the Calamitous Infinity Crown and Interdimensional Fanny Pack.

Contents

  • 1 Spare Lives
  • 2 Progression
  • 3 Notes
  • 4 Tips
  • 5 Trivia
  • 6 Messages

Spare Lives[]

Due to the nature of the invasion, 5 spare lives are available to the player. When a player dies without any death prevention, a spare life will be consumed and the player will be instantly healed to full health. Once all spare lives are depleted, the player will die as normal.

In multiplayer, the spare life pool is shared among players. The pool increases the count of 5 lives with each new player by 2 lives, up to a maximum of 15 spare lives.

Progression[]

Upon starting the Super Ultimate Final Challenge Rush, challenges can spawn in a random order as some waves within the tier will choose a challenge out of a defined set. Only one challenge will spawn at a time; the next challenge will spawn once the prior one is defeated. A total of 51 challenges will spawn during the Super Ultimate Final Challenge Rush. The Super Ultimate Final Challenge Rush is divided into 11 Tiers, with each new Tier signified by a status message.

The order is as follows:

Super Ultimate Final Challenge Rush Progression
TierChallenge
Tier 1King Slime
or
Eye of Cthulhu
Eater of Worlds
or
Brain of Cthulhu
Queen Bee
or
Deerclops
Skeletron
or
Wall of Flesh
Queen Slime
The Twins
or
The Destroyer
or
Skeletron Prime
Plantera
or
Golem
Lunatic Cultist
or
Duke Fishron
Empress of Light
Moon Lord
Tier 2Wulfrum Excavator and The Inventors
Desert Scourge
Grand Thunder Cnidrion
Crabulon
Acidsighter
The Hive Mind
The Perforators
The Slime God
Ceasing Void
Goozma
Tier 3Aquatic Scourge
Brimstone Elemental
Calamitas
Mirage Mallah
Leviathan and Anahita
Astrum Aureus
The Plaguebringer Goliath
Ravager
The Dragonfolly
Astrum Deus
Tier 4The Profaned Guardians
Storm Weaver
Ceaseless Void
Signus, Envoy of the Devourer
Polterghast
Profusion, the Viral God
The Devourer of Gods
Adult Eidolon Wyrm
Supreme Calamitas
Godseeker Yharim
or
Shadow Godseeker Yharim
Tier 5Red Demon
Cumulomenace
King Sisyfysh Prime
Monstro
Artificial Sentience System, AX-P03
Vision of the Tyrant
Birdest Up, Kulu-Yharon-Ku
Soul Sorcerer, Supreme Master Cheung
or
Contagion of Extinction, Gargantuan Pharmas
Nihil, the Fathomless Seeker
Phoenix of the End, Yhargon
Tier 6Cryogen
Pyrogen
Glycogen
Ionogen
Phytogen
Pathogen
Oxygen
Carcinogen
Hydrogen
Cyanogen
Tier 7Sandstone and Storm Elementals
The Offshoot Elementals
Abyss Elemental
Geode Elemental
Wind Elemental
Ice Elemental
Fire Elemental
The Cosmic Quintet
Entropy Elemental
or
Negentropy Elemental
The Elemental of the Aether, Fovas
Tier 8Jungle Dragon, Yharon
Eraser of Art, Katakartinem
Death Dragon, Thaos
Mega Mammoth Dragon
Twilight Time Eater, Alturen
Eclipsed Wishmaster, Sherpren
Mother Dragon of Destruction, Tietrix
Revived Leader of the Dragons, Zeratros
or
Unleashed Child of Pre-Mordial Light, Remix Zeratros
or
Alter Zeratros
Corrupted Twin Dragon of Darkness, Dark Memory’s Axertros
Ancient God Destroyer, Ragnarok Dragon
Tier 9The Wall of Bronze
XP-00 Hypnos
The Fabricational Quartet
XB-10 Losbaf
XE-21 Boreas
or
XS-23 Akhlys
or
XH-24 Hades
XC-39 Oizys
Earthrending Universemover, XO-182 Andromeda Prime
Disgusting Creature, Dron
Cobalt Exo Conqueror, Omega Legion
or
Palladium Exo Conqueror, Epsilon Star
or
Mythril Exo Conqueror, Delta Ion
or
Orichalcum Exo Conqueror, Beta Tone
or
Adamantite Exo Conqueror, Gamma Arch
or
Titanium Exo Conqueror, Alpha Row
Wielder of the Crystals, Draedon Infinity
or
Star-Skipping Survivor, The Otherworldly Draedon
or
Assimilating Constructor, Machine God Draedon
Tier 10Mischievous Sun God
or
Orderly Moon Goddess
Nepteithys, Alter Water God
or
Agircana, Alter Heat Goddess
or
Aereas, Alter Air God
Providence, The Profaned Goddess
Darklight Cryo God, Dark Memory’s Daedalus
Supreme Shadow War God, Dark Memory’s Statis
or
Wicked God of Power, Dark Memory’s Braelor
Thorned Goddess, Dark Memory’s Silva
Potens Astrum Deus
Oux, Deity of Space
or
Kran, Deity of Time
Echo of a Fallen Universe, Superior Xeroc
or
Overseer of Bleak Eternity, Superior Noxus
Chromatic God of the Subsumed 5th Dimension, Transcendent Ckkviw
Tier 11The Toxic Community

Notes[]

  • If the Super Ultimate Final Challenge Rush ends due to all players dying, the Super Ultimate Final Challenge Rush will start 2 challenges before the one which all players died to.
  • Any effects that change the color of the background will be overridden by the custom background for the invasion. This includes those for day/night.
    • Only tiles and water are affected, challenges and projectiles remain unaffected by color changes.
  • All damage taken is increased (where applicable) to a minimum value that increases as the player progresses through the invasion:
    • Contact damage has a minimum of 480 / 820 which increases by 2 for each challenge.
    • Projectile damage has a minimum of 880 / 1330 which increases by 1 / 2 for each boss.
  • Challenges defeated during Super Ultimate Final Challenge Rush do not drop any items or currency.
  • The waiting time between each tier is 5 seconds.
  • All wire-activated mechanisms are disabled during the Super Ultimate Final Challenge Rush.
  • The stats of the bosses during the invasion only scales up with 2 people in multiplayer.

Tips[]

  • Due to the absurd difficulty of the challenges and the invasion’s reputation as the final non-joke challenge of both the Calamity Mod and tModloader as a whole, many mods are encouraged to be used to survive as well as a lot of free time to complete the invasions.
  • Many health and buff potions, as well as mana for mages should be brought, as the Super Ultimate Final Challenge Rush can easily take over fourty minutes.
  • Auric Tesla armor is a good choice as it provides a wide array of set bonuses and regenerative effects.
  • Death prevention items are strongly recommended as damage can reach up to the thousands, killing most players.
  • Contact damage with any of the bosses and their projectiles/minions should be avoided as they can easily deal over a thousand damage, even with endgame armor.

Trivia[]

  • The theme heard throughout the invasion were composed by Speedymatt123
    • Holding Hands plays through Tiers 1 and 10 during the first 9 challenges.
    • Unite the Force plays through Tiers 1 and 10 during the final challenge.
    • Beyond the Universe plays throughout Tier 11.
    • If the Calamity Music Mod is disabled, the vanilla boss themes will play instead.
      • Boss 1 (Otherworldly) will play through Tiers 1 and 2.
      • Boss 2 (Otherworldly) will play through Tier 3 and 4.
      • Invasion (Otherworldly) will play through Tiers 5 and 6.
      • The Towers (Otherworldly) will play through Tiers 7 and 8.
      • Lunar Boss (Otherworldly) will play from Tier 9 to 11.
    • During each intermission, Eerie will play.
  • Super Ultimate Final Challenge Rush continues the recurring theme of challenges that are inspired by other mods, games, and scrapped content along with existing challenges.

Messages[]

  • When starting:
    • "Are you not satisfied with the last challenge rush?."
    • "FINE! I’ll give you a fight you’ll regret asking for!"
    • "Portal here! Portal there!"
    • "Portal…"
    • "..."
    • "Uh oh."

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